
Advanced Ledge System
PremiumAdvanced ledge detection and traversal that lets characters grab, climb, shimmy and mantle along ledges automatically, with height-aware animations and clean entry and exit states.

Advanced Punch 2.0
PremiumA complete melee combat framework with realistic punch animations, impact reactions, hit detection and directional damage responses for believable hand-to-hand fighting.

Crawl Locomotion
PremiumAdds a fully animated crawling and low-profile movement mode, with smooth transitions between standing, crouching and crawling states across uneven terrain.

Flight System
PremiumGives characters free-flight movement with banking, acceleration and camera handling, letting players take off, soar and land smoothly without extra code.

Grapple Hook
StandardA grappling hook framework with target placement, rope physics, swing momentum and pull-to-point behaviour, ready for action or traversal focused games.

Hang and Swing
StandardParkour ledge mechanics that let characters hang from beams and blocks, shimmy sideways and swing between grab points with matched animations and collision handling.

Hostage System
StandardLets characters aim while holding a victim, with crouch control, body-part simulation and stable positioning, giving shooters a working hostage mechanic out of the box.

Jump with Land Prediction
StandardAdvanced jumping with landing prediction that shows where the character will touch down and adapts the landing animation to height, speed and surface.

Ladder Climb
PremiumAn adjustable ladder and climbing system with accurate collision detection, entry and exit animations, and support for ladders of any height or angle.

Narrow Passage
PremiumEnables characters to squeeze through tight gaps and narrow openings with proper posture changes, pivot turns and footstep handling, without hand-authored traversal animations.

Obstacle Avoidance
PremiumMotion-matching style avoidance that lets characters step around obstacles, ledges and loose geometry naturally instead of colliding, improving traversal in cluttered environments.

Pistol System
PremiumA handgun framework covering aiming, firing, recoil, reload and idle poses, with animation blueprints and weapon attachment logic ready to extend.

Ragdoll (Premium)
PremiumHigh quality ragdoll physics with matching get-up animations, so characters fall believably and recover naturally based on their final pose and surroundings.

Ragdoll (Standard)
StandardA lighter version of the ragdoll system with get-up animations, giving believable falls and recoveries while keeping the setup and animation count lean.

Rope Locomotion
StandardCovers rope and cable traversal, letting characters climb, slide and swing along suspended ropes with appropriate grip states and smooth movement transitions.

Sliding System
PremiumAdds sliding movement on slopes and flat ground with entry and exit animations, speed handling and camera behaviour, useful for fast action and parkour.

Sneak / Cover
PremiumA stealth movement and cover framework with crouched sneaking, cover snapping, peeking and silent movement, giving characters a complete covert traversal toolkit.

Stealth System
PremiumStealth-focused locomotion with quiet movement, detection-aware stances and smooth blending between walking, crouching and sneaking, built for infiltration gameplay.

Swim System
PremiumFull swimming and diving locomotion with surface swimming, underwater movement, buoyancy handling and transitions between land and water without animation glitches.

Turn in Place
StandardLets characters rotate on the spot with proper foot pivots and weight shifts, removing awkward sliding turns and making stationary movement look natural.

Vault and Mantle 2.1
PremiumVaulting and mantling over ledges, walls and obstacles with height-aware animations, allowing characters to move over geometry smoothly during parkour sequences.

Walk on Beam
StandardBalanced beam walking with narrow-surface footwork, arm compensation and careful speed handling, so characters cross thin platforms without looking stiff.

Wall Run
StandardWall running with directional momentum, side switching, camera roll and clean entry and exit points, letting characters traverse vertical surfaces during chases.

Weapon System
PremiumA broad weapons framework with attachment sockets, aiming states, fire modes and holstering, giving a reusable base for building a full combat loadout.

Ziplining System
PremiumZipline traversal with attach and detach actions, speed control, cable following and braking, letting characters ride lines across levels with believable camera work.