LocoDev — Project Files Index

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Premium Standard
Advanced Ledge System

Advanced Ledge System

Premium

Advanced ledge detection and traversal that lets characters grab, climb, shimmy and mantle along ledges automatically, with height-aware animations and clean entry and exit states.

Advanced Punch 2.0

Advanced Punch 2.0

Premium

A complete melee combat framework with realistic punch animations, impact reactions, hit detection and directional damage responses for believable hand-to-hand fighting.

Crawl Locomotion

Crawl Locomotion

Premium

Adds a fully animated crawling and low-profile movement mode, with smooth transitions between standing, crouching and crawling states across uneven terrain.

Flight System

Flight System

Premium

Gives characters free-flight movement with banking, acceleration and camera handling, letting players take off, soar and land smoothly without extra code.

Grapple Hook

Grapple Hook

Standard

A grappling hook framework with target placement, rope physics, swing momentum and pull-to-point behaviour, ready for action or traversal focused games.

Hang and Swing

Hang and Swing

Standard

Parkour ledge mechanics that let characters hang from beams and blocks, shimmy sideways and swing between grab points with matched animations and collision handling.

Hostage System

Hostage System

Standard

Lets characters aim while holding a victim, with crouch control, body-part simulation and stable positioning, giving shooters a working hostage mechanic out of the box.

Jump with Land Prediction

Jump with Land Prediction

Standard

Advanced jumping with landing prediction that shows where the character will touch down and adapts the landing animation to height, speed and surface.

Ladder Climb

Ladder Climb

Premium

An adjustable ladder and climbing system with accurate collision detection, entry and exit animations, and support for ladders of any height or angle.

Narrow Passage

Narrow Passage

Premium

Enables characters to squeeze through tight gaps and narrow openings with proper posture changes, pivot turns and footstep handling, without hand-authored traversal animations.

Obstacle Avoidance

Obstacle Avoidance

Premium

Motion-matching style avoidance that lets characters step around obstacles, ledges and loose geometry naturally instead of colliding, improving traversal in cluttered environments.

Pistol System

Pistol System

Premium

A handgun framework covering aiming, firing, recoil, reload and idle poses, with animation blueprints and weapon attachment logic ready to extend.

Ragdoll (Premium)

Ragdoll (Premium)

Premium

High quality ragdoll physics with matching get-up animations, so characters fall believably and recover naturally based on their final pose and surroundings.

Ragdoll (Standard)

Ragdoll (Standard)

Standard

A lighter version of the ragdoll system with get-up animations, giving believable falls and recoveries while keeping the setup and animation count lean.

Rope Locomotion

Rope Locomotion

Standard

Covers rope and cable traversal, letting characters climb, slide and swing along suspended ropes with appropriate grip states and smooth movement transitions.

Sliding System

Sliding System

Premium

Adds sliding movement on slopes and flat ground with entry and exit animations, speed handling and camera behaviour, useful for fast action and parkour.

Sneak / Cover

Sneak / Cover

Premium

A stealth movement and cover framework with crouched sneaking, cover snapping, peeking and silent movement, giving characters a complete covert traversal toolkit.

Stealth System

Stealth System

Premium

Stealth-focused locomotion with quiet movement, detection-aware stances and smooth blending between walking, crouching and sneaking, built for infiltration gameplay.

Swim System

Swim System

Premium

Full swimming and diving locomotion with surface swimming, underwater movement, buoyancy handling and transitions between land and water without animation glitches.

Turn in Place

Turn in Place

Standard

Lets characters rotate on the spot with proper foot pivots and weight shifts, removing awkward sliding turns and making stationary movement look natural.

Vault and Mantle 2.1

Vault and Mantle 2.1

Premium

Vaulting and mantling over ledges, walls and obstacles with height-aware animations, allowing characters to move over geometry smoothly during parkour sequences.

Walk on Beam

Walk on Beam

Standard

Balanced beam walking with narrow-surface footwork, arm compensation and careful speed handling, so characters cross thin platforms without looking stiff.

Wall Run

Wall Run

Standard

Wall running with directional momentum, side switching, camera roll and clean entry and exit points, letting characters traverse vertical surfaces during chases.

Weapon System

Weapon System

Premium

A broad weapons framework with attachment sockets, aiming states, fire modes and holstering, giving a reusable base for building a full combat loadout.

Ziplining System

Ziplining System

Premium

Zipline traversal with attach and detach actions, speed control, cable following and braking, letting characters ride lines across levels with believable camera work.